Searched refs:bindInternalVertexArray (Results 1 – 2 of 2) sorted by relevance
522 GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr);
1853 attribState = fHWVertexArrayState.bindInternalVertexArray(this, indexBuffer); in setupGeometry()1855 attribState = fHWVertexArrayState.bindInternalVertexArray(this); in setupGeometry()3801 GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); in clearStencilClipAsDraw()3855 GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); in copySurfaceAsDraw()4098 GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); in generateMipmap()4272 GrGLAttribArrayState* GrGLGpu::HWVertexArrayState::bindInternalVertexArray(GrGLGpu* gpu, in bindInternalVertexArray() function in GrGLGpu::HWVertexArrayState