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Searched refs:bindInternalVertexArray (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h522 GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr);
DGrGLGpu.cpp1853 attribState = fHWVertexArrayState.bindInternalVertexArray(this, indexBuffer); in setupGeometry()
1855 attribState = fHWVertexArrayState.bindInternalVertexArray(this); in setupGeometry()
3801 GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); in clearStencilClipAsDraw()
3855 GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); in copySurfaceAsDraw()
4098 GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); in generateMipmap()
4272 GrGLAttribArrayState* GrGLGpu::HWVertexArrayState::bindInternalVertexArray(GrGLGpu* gpu, in bindInternalVertexArray() function in GrGLGpu::HWVertexArrayState