Searched refs:bindStateVertShaderText (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | layer_validation_tests.cpp | 86 static const char bindStateVertShaderText[] = "#version 450\n" variable 1144 VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 2931 VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F() 3357 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBias); in TEST_F() 3368 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailLineWidth); in TEST_F() 3379 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailViewport); in TEST_F() 3390 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailScissor); in TEST_F() 3402 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailBlend); in TEST_F() 3418 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBounds); in TEST_F() 3430 VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilReadMask); in TEST_F() [all …]
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