Searched refs:bindTextures (Results 1 – 12 of 12) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 87 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextTexSamplerIdx, in setData() 128 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextTexSamplerIdx, in setFragmentData() 166 void GrGLProgram::bindTextures(const GrResourceIOProcessor& processor, in bindTextures() function in GrGLProgram
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D | GrGLProgram.h | 130 void bindTextures(const GrResourceIOProcessor&, bool allowSRGBInputs, int* nextSamplerIdx,
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.hpp | 166 void bindTextures();
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D | Direct3DDevice8.cpp | 4343 bindTextures(); in bindData() 4704 void Direct3DDevice8::bindTextures() in bindTextures() function in D3D8::Direct3DDevice8
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.hpp | 199 void bindTextures();
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D | Direct3DDevice9.cpp | 5705 bindTextures(); in bindResources() 6036 void Direct3DDevice9::bindTextures() in bindTextures() function in D3D9::Direct3DDevice9
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 30 glBindTexturesFunc bindTextures; variable
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D | glwInitGL44.inl | 29 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
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D | glwInitGL45.inl | 30 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
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D | glwImpl.inl | 204 gl->bindTextures(first, count, textures);
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 30 gl->bindTextures = glBindTextures;
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 179 m_gl.bindTextures(first, count, textures);
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