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Searched refs:bindTextures (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp87 this->bindTextures(primProc, pipeline.getAllowSRGBInputs(), &nextTexSamplerIdx, in setData()
128 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextTexSamplerIdx, in setFragmentData()
166 void GrGLProgram::bindTextures(const GrResourceIOProcessor& processor, in bindTextures() function in GrGLProgram
DGrGLProgram.h130 void bindTextures(const GrResourceIOProcessor&, bool allowSRGBInputs, int* nextSamplerIdx,
/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp166 void bindTextures();
DDirect3DDevice8.cpp4343 bindTextures(); in bindData()
4704 void Direct3DDevice8::bindTextures() in bindTextures() function in D3D8::Direct3DDevice8
/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp199 void bindTextures();
DDirect3DDevice9.cpp5705 bindTextures(); in bindResources()
6036 void Direct3DDevice9::bindTextures() in bindTextures() function in D3D9::Direct3DDevice9
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl30 glBindTexturesFunc bindTextures; variable
DglwInitGL44.inl29 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
DglwInitGL45.inl30 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
DglwImpl.inl204 gl->bindTextures(first, count, textures);
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl30 gl->bindTextures = glBindTextures;
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl179 m_gl.bindTextures(first, count, textures);