Searched refs:bitCounts (Results 1 – 4 of 4) sorted by relevance
105 bmp_ptr->bitCounts = in bmp_read_header()121 bmp_ptr->bitCounts = in bmp_read_header()150 bmp_ptr->bitCounts = in bmp_read_header()178 switch (bmp_ptr->bitCounts) { in bmp_read_header()184 if (bmp_ptr->color_used > ((uint32_t)1) << bmp_ptr->bitCounts) { in bmp_read_header()195 bmp_ptr->src_row_bytes = BMP_WIDTHBYTES(bmp_ptr->width, bmp_ptr->bitCounts); in bmp_read_header()196 switch (bmp_ptr->bitCounts) { in bmp_read_header()227 if (bmp_ptr->bitCounts != 16 && bmp_ptr->bitCounts != 32) { in bmp_read_header()251 } else if (bmp_ptr->bitCounts == 16) { in bmp_read_header()257 if (bmp_ptr->bitCounts < 16) { in bmp_read_header()[all …]
85 uint16_t bitCounts; member
115 const int bitCounts[] = { 9, 16, 32 }; in getShaderUintBitCount() local116 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bitCounts) == glu::PRECISION_LAST); in getShaderUintBitCount()117 return bitCounts[precision]; in getShaderUintBitCount()
117 const int bitCounts[] = { 9, 16, 32 }; in getShaderUintBitCount() local118 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bitCounts) == glu::PRECISION_LAST); in getShaderUintBitCount()119 return bitCounts[precision]; in getShaderUintBitCount()