Searched refs:blendEnabled (Results 1 – 11 of 11) sorted by relevance
93 bool blendEnabled; member109 , blendEnabled (false) in RenderState()
152 state.blendEnabled = rnd.getFloat() < blendProbability; in computeRandomRenderState()190 if (state.blendEnabled) in computeRandomRenderState()
261 if (state.blendEnabled) in setRenderState()
104 dst.blendMode = src.blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in translateState()121 if (src.blendEnabled) in translateState()190 if (state.blendEnabled) in setGLState()
62 mState.blendEnabled = false; in Context()396 if(mState.blendEnabled != enabled) in setBlendEnabled()398 mState.blendEnabled = enabled; in setBlendEnabled()405 return mState.blendEnabled; in isBlendEnabled()1206 case GL_BLEND: *params = mState.blendEnabled; break; in getBooleanv()1737 if(mState.blendEnabled) in applyState()
430 bool blendEnabled; member
63 mState.blendEnabled = false; in Context()436 if(mState.blendEnabled != enabled) in setBlendEnabled()438 mState.blendEnabled = enabled; in setBlendEnabled()445 return mState.blendEnabled; in isBlendEnabled()1119 case GL_BLEND: *params = mState.blendEnabled; break; in getBooleanv()1800 if(mState.blendEnabled) in applyState()
230 bool blendEnabled; member
64 mState.blendEnabled = false; in Context()422 if(mState.blendEnabled != enabled) in setBlendEnabled()424 mState.blendEnabled = enabled; in setBlendEnabled()431 return mState.blendEnabled; in isBlendEnabled()1788 case GL_BLEND: *params = mState.blendEnabled; break; in getBooleanv()2743 if(mState.blendEnabled) in applyState()
340 bool blendEnabled; member