Searched refs:blend_programs_ (Results 1 – 2 of 2) sorted by relevance
537 blend_programs_.emplace_back(GenerateProgram(1, &shader_log)); in Init()538 if (blend_programs_.back().get() == 0) { in Init()786 if (blend_programs_.size() >= texture_count) { in PrepareAndCacheProgram()787 GLint program = blend_programs_[texture_count - 1].get(); in PrepareAndCacheProgram()794 if (blend_programs_.size() < texture_count) in PrepareAndCacheProgram()795 blend_programs_.resize(texture_count); in PrepareAndCacheProgram()796 blend_programs_[texture_count - 1] = std::move(program); in PrepareAndCacheProgram()797 return blend_programs_[texture_count - 1].get(); in PrepareAndCacheProgram()
76 std::vector<AutoGLProgram> blend_programs_; variable