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Searched refs:blockAlwaysFallThrough (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DIfConversion.cpp223 bool blockAlwaysFallThrough(BBInfo &BBI) const { in blockAlwaysFallThrough() function in __anon98643f360111::IfConverter
509 if (!TExit && blockAlwaysFallThrough(TrueBBI)) { in ValidTriangle()
530 if (!TT && blockAlwaysFallThrough(TrueBBI)) in ValidDiamond()
532 if (!FT && blockAlwaysFallThrough(FalseBBI)) in ValidDiamond()
1208 if (blockAlwaysFallThrough(TrueBBI)) in IfConvertDiamond()
/external/llvm/lib/CodeGen/
DIfConversion.cpp246 bool blockAlwaysFallThrough(BBInfo &BBI) const { in blockAlwaysFallThrough() function in __anon8e2ba10a0111::IfConverter
534 if (!TExit && blockAlwaysFallThrough(TrueBBI)) { in ValidTriangle()
555 if (!TT && blockAlwaysFallThrough(TrueBBI)) in ValidDiamond()
557 if (!FT && blockAlwaysFallThrough(FalseBBI)) in ValidDiamond()
1351 if (blockAlwaysFallThrough(TrueBBI)) in IfConvertDiamond()