/external/deqp/modules/egl/ |
D | teglPartialUpdateTests.cpp | 119 IVec2 bottomLeft; member 125 : bottomLeft (bottomLeft_) in ColoredRect() 254 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); in render() 255 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); in render() 305 m_gl.scissor(coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(), in render() 306 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render() 338 …if (coloredRect.bottomLeft.x() == coloredRect.topRight.x() || coloredRect.bottomLeft.y() == colore… in render() 342 …clear(tcu::getSubregion(target->getAccess(), coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(… in render() 343 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render() 477 damageRegion.push_back(rect.bottomLeft.x() - marginLeft); in getDamageRegion() [all …]
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D | teglBufferAgeTests.cpp | 131 IVec2 bottomLeft; member 137 : bottomLeft(bottomLeft_) in ColoredRect() 265 float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); in render() 266 float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); in render() 316 m_gl.scissor(coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(), in render() 317 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render() 349 …if (coloredRect.bottomLeft.x() == coloredRect.topRight.x() || coloredRect.bottomLeft.y() == colore… in render() 353 …clear(tcu::getSubregion(target->getAccess(), coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(… in render() 354 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render()
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D | teglSwapBuffersWithDamageTests.cpp | 87 IVec2 bottomLeft; member 93 : bottomLeft (bottomLeft_) in ColoredRect() 196 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width); in render() 197 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height); in render() 247 m_gl.scissor(coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(), in render() 248 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render() 674 damageRegion.push_back(rect.bottomLeft.x()); in getDamageRegion() 675 damageRegion.push_back(rect.bottomLeft.y()); in getDamageRegion() 676 damageRegion.push_back(rect.topRight.x() - rect.bottomLeft.x()); in getDamageRegion() 677 damageRegion.push_back(rect.topRight.y() - rect.bottomLeft.y()); in getDamageRegion()
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D | teglWideColorTests.cpp | 123 IVec2 bottomLeft; member 129 : bottomLeft (bottomLeft_) in ColoredRect() 207 const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), m_bufWidth); in render() 208 const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), m_bufHeight); in render()
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/external/skia/debugger/QT/ |
D | SkListWidget.cpp | 37 painter->drawLine(r.bottomLeft(),r.bottomRight()); in paint() 38 painter->drawLine(r.topLeft(),r.bottomLeft()); in paint() 50 painter->drawLine(r.bottomLeft(),r.bottomRight()); in paint() 51 painter->drawLine(r.topLeft(),r.bottomLeft()); in paint()
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/external/deqp/framework/opengl/ |
D | gluTextureTestUtil.hpp | 172 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Ve… 173 …Coord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2… 176 …dCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2… 177 …beArray (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2…
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D | gluTextureTestUtil.cpp | 1019 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& … in computeQuadTexCoord2D() argument 1023 dst[0] = bottomLeft.x(); dst[1] = bottomLeft.y(); in computeQuadTexCoord2D() 1024 dst[2] = bottomLeft.x(); dst[3] = topRight.y(); in computeQuadTexCoord2D() 1025 dst[4] = topRight.x(); dst[5] = bottomLeft.y(); in computeQuadTexCoord2D() 1029 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft… in computeQuadTexCoord2DArray() argument 1033 dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)layerNdx; in computeQuadTexCoord2DArray() 1034 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx; in computeQuadTexCoord2DArray() 1035 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx; in computeQuadTexCoord2DArray() 1124 …ordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2… in computeQuadTexCoordCube() argument 1153 dst[0+sRow] = sSign * bottomLeft.x(); in computeQuadTexCoordCube() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 99 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& … in computeQuadTexCoord2D() argument 103 dst[0] = bottomLeft.x(); dst[1] = bottomLeft.y(); in computeQuadTexCoord2D() 104 dst[2] = bottomLeft.x(); dst[3] = topRight.y(); in computeQuadTexCoord2D() 105 dst[4] = topRight.x(); dst[5] = bottomLeft.y(); in computeQuadTexCoord2D() 109 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft… in computeQuadTexCoord2DArray() argument 113 dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)layerNdx; in computeQuadTexCoord2DArray() 114 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx; in computeQuadTexCoord2DArray() 115 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx; in computeQuadTexCoord2DArray() 119 …ordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2… in computeQuadTexCoordCube() argument 148 dst[0+sRow] = sSign * bottomLeft.x(); in computeQuadTexCoordCube() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureWrapTests.cpp | 101 tcu::Vec2 bottomLeft; member 105 Case (const tcu::Vec2& bl, const tcu::Vec2& tr) : bottomLeft(bl), topRight(tr) {} in Case() 327 computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight); in iterate() 347 …sage << "Note: lookup coordinates: bottom-left " << m_cases[m_caseNdx].bottomLeft << ", top-right … in iterate()
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D | es3fTextureShadowTests.cpp | 431 tcu::Vec2 bottomLeft; member 443 , bottomLeft(bottomLeft_) in FilterCase() 632 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight in iterate() 641 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
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D | es3fTextureFilteringTests.cpp | 373 tcu::Vec2 bottomLeft; member 383 , bottomLeft(bottomLeft_) in FilterCase() 591 …m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCa… in iterate() 599 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
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D | es3fTextureMipmapTests.cpp | 235 Vec2 bottomLeft; in getBasicTexCoord2D() member 262 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; in getBasicTexCoord2D() local 265 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 139 tcu::Vec2 bottomLeft; member 150 , bottomLeft (bottomLeft_) in FilterCase() 352 …m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCa… in iterate() 360 …computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRa… in iterate()
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D | es31fTextureGatherTests.cpp | 971 const TexCoordT (&bottomLeft)[4],
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureMipmapTests.cpp | 188 Vec2 bottomLeft; in getBasicTexCoord2D() member 215 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; in getBasicTexCoord2D() local 218 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
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D | es2aTextureFilteringTests.cpp | 477 const tcu::Vec2& bottomLeft, in renderFaces() argument 495 computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight); in renderFaces()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureMipmapTests.cpp | 179 Vec2 bottomLeft; in getBasicTexCoord2D() member 206 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; in getBasicTexCoord2D() local 209 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
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D | es3aTextureFilteringTests.cpp | 486 const tcu::Vec2& bottomLeft, in renderFaces() argument 504 computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight); in renderFaces()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureFilteringTests.cpp | 357 tcu::Vec2 bottomLeft; member 367 , bottomLeft(bottomLeft_) in FilterCase() 564 …m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCa… in iterate() 572 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
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D | es2fTextureMipmapTests.cpp | 191 Vec2 bottomLeft; in getBasicTexCoord2D() member 218 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; in getBasicTexCoord2D() local 221 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 406 tcu::Vec2 bottomLeft; member 418 , bottomLeft (bottomLeft_) in FilterCase() 546 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight in iterate() 555 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
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D | vktTextureFilteringTests.cpp | 283 tcu::Vec2 bottomLeft; member 293 , bottomLeft (bottomLeft_) in FilterCase() 426 …log << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << … in iterate() 434 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
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D | vktTextureMipmapTests.cpp | 202 const Vec2 bottomLeft; in getBasicTexCoord2D() member 229 const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; in getBasicTexCoord2D() local 232 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | rasterizer.cpp | 618 POS bottomLeft{scissor.xmin, scissor.ymax}; in ComputeScissorEdges() local 623 ComputeEdgeData(topLeft, bottomLeft, rastEdges[3]); in ComputeScissorEdges() 624 ComputeEdgeData(bottomLeft, bottomRight, rastEdges[4]); in ComputeScissorEdges() 659 POS bottomLeft{scissor.xmin, scissor.ymax}; in ComputeScissorEdges() local 664 ComputeEdgeData(topLeft, bottomLeft, rastEdges[3]); in ComputeScissorEdges() 665 ComputeEdgeData(bottomLeft, bottomRight, rastEdges[4]); in ComputeScissorEdges()
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/external/skia/src/effects/ |
D | SkLightingImageFilter.cpp | 489 SkRect bottomLeft = SkRect::MakeXYWH(0, dstRect.height() - 1, 1, 1); in filterImageGPU() local 506 this->drawRect(renderTargetContext.get(), inputProxy, matrix, clip, bottomLeft, in filterImageGPU()
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