Searched refs:bufferLoc (Results 1 – 2 of 2) sorted by relevance
211 Sk4i bufferLoc = ys * fWidth + xs; in getFewPixels() local214 *px2 = this->getPixelAt(bufferLoc[2]); in getFewPixels()216 *px1 = this->getPixelAt(bufferLoc[1]); in getFewPixels()218 *px0 = this->getPixelAt(bufferLoc[0]); in getFewPixels()226 Sk4i bufferLoc = ys * fWidth + xs; in get4Pixels() local227 *px0 = this->getPixelAt(bufferLoc[0]); in get4Pixels()228 *px1 = this->getPixelAt(bufferLoc[1]); in get4Pixels()229 *px2 = this->getPixelAt(bufferLoc[2]); in get4Pixels()230 *px3 = this->getPixelAt(bufferLoc[3]); in get4Pixels()
388 deUint32 bufferLoc = glGetAttribLocation(m_program->getProgram(), "a_buffer"); in render() local389 TCU_CHECK(bufferLoc != (deUint32)-1); in render()397 GLU_CHECK_CALL(glEnableVertexAttribArray(bufferLoc)); in render()404 GLU_CHECK_CALL(glVertexAttribPointer(bufferLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0)); in render()410 GLU_CHECK_CALL(glDisableVertexAttribArray(bufferLoc)); in render()