Searched refs:bufferName (Results 1 – 4 of 4) sorted by relevance
116 gl_buffer_index bufferName, struct gl_renderbuffer *rb) in _mesa_add_renderbuffer() argument120 assert(bufferName < BUFFER_COUNT); in _mesa_add_renderbuffer()126 assert(bufferName == BUFFER_DEPTH || in _mesa_add_renderbuffer()127 bufferName == BUFFER_STENCIL || in _mesa_add_renderbuffer()128 fb->Attachment[bufferName].Renderbuffer == NULL); in _mesa_add_renderbuffer()138 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; in _mesa_add_renderbuffer()139 fb->Attachment[bufferName].Complete = GL_TRUE; in _mesa_add_renderbuffer()140 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); in _mesa_add_renderbuffer()150 gl_buffer_index bufferName) in _mesa_remove_renderbuffer() argument152 assert(bufferName < BUFFER_COUNT); in _mesa_remove_renderbuffer()[all …]
51 gl_buffer_index bufferName, struct gl_renderbuffer *rb);55 gl_buffer_index bufferName);
33 void VertexArray::detachBuffer(GLuint bufferName) in detachBuffer() argument37 if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) in detachBuffer()43 if(mElementArrayBuffer.name() == bufferName) in detachBuffer()
37 void detachBuffer(GLuint bufferName);