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Searched refs:builtInTypeName (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeShaderDirectiveTests.cpp505 void executeAccessingBoundingBoxType (NegativeTestContext& ctx, const std::string builtInTypeName, … in executeAccessingBoundingBoxType() argument
529 ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in vertex shader"); in executeAccessingBoundingBoxType()
534 << " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n" in executeAccessingBoundingBoxType()
535 << " gl_Position = " + builtInTypeName + "[0];\n" in executeAccessingBoundingBoxType()
544 …ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in tessellation evalu… in executeAccessingBoundingBoxType()
551 << " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n" in executeAccessingBoundingBoxType()
552 << " gl_Position = ( gl_TessCoord.x * " + builtInTypeName + "[0] +\n" in executeAccessingBoundingBoxType()
553 << " gl_TessCoord.y * " + builtInTypeName + "[0] +\n" in executeAccessingBoundingBoxType()
554 << " gl_TessCoord.z * " + builtInTypeName + "[0]);\n" in executeAccessingBoundingBoxType()
564 ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in geometry shader"); in executeAccessingBoundingBoxType()
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