Searched refs:builtInTypeName (Results 1 – 1 of 1) sorted by relevance
505 void executeAccessingBoundingBoxType (NegativeTestContext& ctx, const std::string builtInTypeName, … in executeAccessingBoundingBoxType() argument529 ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in vertex shader"); in executeAccessingBoundingBoxType()534 << " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n" in executeAccessingBoundingBoxType()535 << " gl_Position = " + builtInTypeName + "[0];\n" in executeAccessingBoundingBoxType()544 …ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in tessellation evalu… in executeAccessingBoundingBoxType()551 << " " + builtInTypeName + "[0] = vec4(1.0, 1.0, 1.0, 1.0);\n" in executeAccessingBoundingBoxType()552 << " gl_Position = ( gl_TessCoord.x * " + builtInTypeName + "[0] +\n" in executeAccessingBoundingBoxType()553 << " gl_TessCoord.y * " + builtInTypeName + "[0] +\n" in executeAccessingBoundingBoxType()554 << " gl_TessCoord.z * " + builtInTypeName + "[0]);\n" in executeAccessingBoundingBoxType()564 ctx.beginSection("cannot access built-in type " + builtInTypeName + "[]" + " in geometry shader"); in executeAccessingBoundingBoxType()[all …]