Home
last modified time | relevance | path

Searched refs:byteptr (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/third_party/LLVM/test/CodeGen/X86/
D2007-10-12-SpillerUnfold2.ll3 …signext %acExtRes, i32* %bitptr, i32* %source, i32 %markerPrefix, i8** %byteptr, i32 %scale, i32 …
25 %tmp269 = load i8** %byteptr, align 4 ; <i8*> [#uses=3]
29 store i8* %tmp272, i8** %byteptr, align 4
32 store i8* %tmp278, i8** %byteptr, align 4
45 %tmp345 = load i8** %byteptr, align 4 ; <i8*> [#uses=1]
46 store i8* null, i8** %byteptr, align 4
47 store i8* %tmp345, i8** %byteptr, align 4
D2007-10-19-SpillerUnfold.ll3 define signext i16 @t(i32* %bitptr, i32* %source, i8** %byteptr, i32 %scale, i32 %round) {
13 store i8* null, i8** %byteptr, align 4
14 store i8* null, i8** %byteptr, align 4
42 store i8* null, i8** %byteptr, align 4
43 store i8* null, i8** %byteptr, align 4
53 %tmp345 = load i8** %byteptr, align 4 ; <i8*> [#uses=1]
54 store i8* null, i8** %byteptr, align 4
58 store i8* %tmp345, i8** %byteptr, align 4
/external/llvm/test/CodeGen/X86/
D2007-10-12-SpillerUnfold2.ll3 …signext %acExtRes, i32* %bitptr, i32* %source, i32 %markerPrefix, i8** %byteptr, i32 %scale, i32 …
25 %tmp269 = load i8*, i8** %byteptr, align 4 ; <i8*> [#uses=3]
29 store i8* %tmp272, i8** %byteptr, align 4
32 store i8* %tmp278, i8** %byteptr, align 4
45 %tmp345 = load i8*, i8** %byteptr, align 4 ; <i8*> [#uses=1]
46 store i8* null, i8** %byteptr, align 4
47 store i8* %tmp345, i8** %byteptr, align 4
D2007-10-19-SpillerUnfold.ll7 define signext i16 @t(i32* %bitptr, i32* %source, i8** %byteptr, i32 %scale, i32 %round) {
17 store i8* null, i8** %byteptr, align 4
18 store i8* null, i8** %byteptr, align 4
46 store i8* null, i8** %byteptr, align 4
47 store i8* null, i8** %byteptr, align 4
57 %tmp345 = load i8*, i8** %byteptr, align 4 ; <i8*> [#uses=1]
58 store i8* null, i8** %byteptr, align 4
62 store i8* %tmp345, i8** %byteptr, align 4
/external/elfutils/libasm/
Dasm_align.c92 size_t byteptr = asmscn->offset % asmscn->pattern->len; in asm_align() local
100 = asmscn->pattern->bytes[byteptr++]; in asm_align()
102 if (byteptr == asmscn->pattern->len) in asm_align()
103 byteptr = 0; in asm_align()