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Searched refs:c_light (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c270 float *c_light = (USE_COLOR_MATERIAL(AMBIENT, side) ? in nv20_emit_material_ambient() local
275 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_ambient()
294 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE, side) ? in nv20_emit_material_diffuse() local
299 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_diffuse()
314 float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ? in nv20_emit_material_specular() local
319 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_specular()
Dnv10_state_tnl.c353 float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ? in nv10_emit_material_ambient() local
358 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_ambient()
376 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ? in nv10_emit_material_diffuse() local
381 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_diffuse()
395 float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ? in nv10_emit_material_specular() local
400 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_specular()