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Searched refs:cb_renderpass (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dcore_validation.cpp10721 … auto cb_renderpass = getRenderPassState(dev_data, pSubCB->beginInfo.pInheritanceInfo->renderPass); in validateFramebuffer() local
10722 if (cb_renderpass->renderPass != fb->createInfo.renderPass) { in validateFramebuffer()
10724 cb_renderpass->createInfo.ptr()); in validateFramebuffer()