Searched refs:center_y (Results 1 – 3 of 3) sorted by relevance
73 int center_y = (int) mat->translate[1]; in viewport_matrix_get_gen6_guardband() local84 if (center_y - half_len < -max_extent) in viewport_matrix_get_gen6_guardband()85 center_y = -max_extent + half_len; in viewport_matrix_get_gen6_guardband()86 else if (center_y + half_len > max_extent - 1) in viewport_matrix_get_gen6_guardband()87 center_y = max_extent - half_len; in viewport_matrix_get_gen6_guardband()110 *min_gby = ((float) (center_y - half_len) - mat->translate[1]) / scale_y; in viewport_matrix_get_gen6_guardband()111 *max_gby = ((float) (center_y + half_len) - mat->translate[1]) / scale_y; in viewport_matrix_get_gen6_guardband()
6 define %struct.quad_struct* @MakeTree(i32 %size, i32 %center_x, i32 %center_y, i32 %lo_proc, i32 %…39 %tmp85 = sub i32 %center_y, %tmp15.reg2mem.0 ; <i32> [#uses=2]45 %tmp122 = add i32 %tmp15.reg2mem.0, %center_y ; <i32> [#uses=2]
2796 float center_y = (float) y - blurCenter.y;2797 float radius = hypot(center_x, center_y);2816 int cx = ClampToCanvas(blurCenter.x+center_x*cos_theta[i]-center_y*sin_theta[i]+0.5f,columns);2817 int cy = ClampToCanvas(blurCenter.y+center_x*sin_theta[i]+center_y*cos_theta[i]+0.5f,rows);