Searched refs:chanCoord (Results 1 – 1 of 1) sorted by relevance
/external/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 804 const char* chanCoord = "chanCoord"; in emitCode() local 823 GrShaderVar(chanCoord, kFloat_GrSLType), in emitCode() 828 GrShaderVar(chanCoord, kFloat_GrSLType), in emitCode() 900 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); in emitCode() 912 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); in emitCode() 928 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); in emitCode() 940 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); in emitCode()
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