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Searched refs:checkFramebufferStatus (Results 1 – 25 of 71) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp504 static void checkFramebufferStatus (const glw::Functions& gl) in checkFramebufferStatus() function
506 const deUint32 status = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferStatus()
551 checkFramebufferStatus(gl); in iterate()
613 checkFramebufferStatus(gl); in iterate()
704 checkFramebufferStatus(gl); in iterate()
776 checkFramebufferStatus(gl); in iterate()
781 checkFramebufferStatus(gl); in iterate()
834 checkFramebufferStatus(gl); in iterate()
857 checkFramebufferStatus(gl); in iterate()
916 checkFramebufferStatus(gl); in iterate()
[all …]
Des31fFboNoAttachmentTests.cpp108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize()
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable()
297 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
300 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
303 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
306 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate()
Des31fFboTestCase.hpp61 void checkFramebufferStatus (deUint32 target);
Des31fShaderHelperInvocationTests.cpp237 …if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPL… in FboHelper()
240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in FboHelper()
Des31fMultisampleShaderRenderCase.cpp195 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
233 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
260 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in init()
Des31fFboTestCase.cpp141 void FboTestCase::checkFramebufferStatus (deUint32 target) in checkFramebufferStatus() function in deqp::gles31::Functional::FboTestCase
Des31fFboColorbufferTests.cpp187 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des31fAdvancedBlendTests.cpp296 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
311 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp98 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
190 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
276 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fFboColorbufferTests.cpp136 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
271 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
405 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
532 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
656 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
768 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
860 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
929 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
991 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fFboTestCase.hpp61 void checkFramebufferStatus (deUint32 target);
Des3fFboStencilbufferTests.cpp97 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
194 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fFboInvalidateTests.cpp237 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
395 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
498 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
618 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
746 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
869 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
983 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
1133 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
1242 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
Des3fFramebufferBlitTests.cpp103 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
392 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
529 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
659 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
788 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fShaderPrecisionTests.cpp262 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
515 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
709 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in init()
Des3fShaderFragDataTests.cpp292 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in iterate()
Des3fFboMultisampleTests.cpp125 checkFramebufferStatus(GL_FRAMEBUFFER); in render()
Des3fFboTestCase.cpp137 void FboTestCase::checkFramebufferStatus (deUint32 target) in checkFramebufferStatus() function in deqp::gles3::Functional::FboTestCase
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js745 wrappedContext_.checkFramebufferStatus = function(f) { function
753 }(wrappedContext_.checkFramebufferStatus);
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl20 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
DglwInitES30Direct.inl28 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl32 dst->checkFramebufferStatus = src.checkFramebufferStatus;
DgluFboRenderContext.cpp281 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in createFramebuffer()
/external/deqp/modules/gles2/functional/
Des2fFboCompletenessTests.cpp277 const GLenum glStatus = fboc::gl(*this).checkFramebufferStatus(GL_FRAMEBUFFER); in tryCombination()
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm275 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)

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