Searched refs:check_texture_target (Results 1 – 1 of 1) sorted by relevance
2958 check_texture_target(struct gl_context *ctx, GLenum target, in check_texture_target() function3325 if (!check_texture_target(ctx, texObj->Target, func)) in _mesa_FramebufferTextureLayer()3367 if (!check_texture_target(ctx, texObj->Target, func)) in _mesa_NamedFramebufferTextureLayer()