Searched refs:check_write_and_transfer_input (Results 1 – 1 of 1) sorted by relevance
753 static bool check_write_and_transfer_input(GrGLTexture* glTex, GrSurface* surface, in check_write_and_transfer_input() function779 if (!check_write_and_transfer_input(glTex, surface, config)) { in onWritePixels()825 if (!check_write_and_transfer_input(glTex, texture, config)) { in onTransferPixels()