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Searched refs:circleRect (Results 1 – 4 of 4) sorted by relevance

/external/skia/gm/
Droundrects.cpp144 SkRRect circleRect; in onDraw() local
145 circleRect.setRectXY(rect, 5, 5); in onDraw()
175 canvas->drawRRect(circleRect, fPaints[i]); in onDraw()
227 SkRRect circleRect; in onDraw() local
228 circleRect.setRectXY(rect, 5, 5); in onDraw()
238 canvas->drawRRect(circleRect, fPaints[i]); in onDraw()
245 SkRRect circleRect; in onDraw() local
246 circleRect.setRectXY(rect, 5, 5); in onDraw()
257 canvas->drawRRect(circleRect, fPaints[i]); in onDraw()
280 canvas->drawRRect(circleRect, fPaints[i]); in onDraw()
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/external/skia/src/effects/
DGrCircleBlurFragmentProcessor.h21 SkRect circleRect() const { return fCircleRect; } in circleRect() function
30 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, in GrCircleBlurFragmentProcessor() argument
34 , fCircleRect(circleRect) in GrCircleBlurFragmentProcessor()
DGrCircleBlurFragmentProcessor.cpp254 auto circleRect = _outer.circleRect(); in onSetData() local
255 (void)circleRect; in onSetData()
265 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius, in onSetData()
DGrCircleBlurFragmentProcessor.fp1 in vec4 circleRect;
26 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,