Searched refs:cl_offset (Results 1 – 5 of 5) sorted by relevance
44 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()120 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()371 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()374 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()437 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()439 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()441 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()444 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
39 uint32_t offset = cl_offset(cl); in cl_ensure_space()64 for (hindex = 0; hindex < cl_offset(&job->bo_handles) / 4; hindex++) { in vc4_gem_hindex()
61 static inline uint32_t cl_offset(struct vc4_cl *cl) in cl_offset() function82 assert(cl_offset(cl) <= cl->size); in cl_end()
31 __u16 cl_magic, cl_offset; /* 0x20 */ member
142 uint16_t cl_magic, cl_offset; /* 0x20 */ member