Searched refs:cl_u8 (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_emit.c | 63 cl_u8(&bcl, VC4_PACKET_CLIP_WINDOW); in vc4_emit_state() 103 cl_u8(&bcl, VC4_PACKET_CONFIGURATION_BITS); in vc4_emit_state() 104 cl_u8(&bcl, in vc4_emit_state() 107 cl_u8(&bcl, in vc4_emit_state() 110 cl_u8(&bcl, in vc4_emit_state() 116 cl_u8(&bcl, VC4_PACKET_DEPTH_OFFSET); in vc4_emit_state() 120 cl_u8(&bcl, VC4_PACKET_POINT_SIZE); in vc4_emit_state() 123 cl_u8(&bcl, VC4_PACKET_LINE_WIDTH); in vc4_emit_state() 128 cl_u8(&bcl, VC4_PACKET_CLIPPER_XY_SCALING); in vc4_emit_state() 132 cl_u8(&bcl, VC4_PACKET_CLIPPER_Z_SCALING); in vc4_emit_state() [all …]
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D | vc4_draw.c | 87 cl_u8(&bcl, VC4_PACKET_TILE_BINNING_MODE_CONFIG); in vc4_start_draw() 91 cl_u8(&bcl, job->draw_tiles_x); in vc4_start_draw() 92 cl_u8(&bcl, job->draw_tiles_y); in vc4_start_draw() 94 cl_u8(&bcl, job->msaa ? VC4_BIN_CONFIG_MS_MODE_4X : 0); in vc4_start_draw() 101 cl_u8(&bcl, VC4_PACKET_START_TILE_BINNING); in vc4_start_draw() 108 cl_u8(&bcl, VC4_PACKET_PRIMITIVE_LIST_FORMAT); in vc4_start_draw() 109 cl_u8(&bcl, (VC4_PRIMITIVE_LIST_FORMAT_16_INDEX | in vc4_start_draw() 165 cl_u8(&shader_rec, 0); /* fs num uniforms (unused) */ in vc4_emit_gl_shader_state() 166 cl_u8(&shader_rec, vc4->prog.fs->num_inputs); in vc4_emit_gl_shader_state() 172 cl_u8(&shader_rec, vc4->prog.vs->vattrs_live); in vc4_emit_gl_shader_state() [all …]
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D | vc4_cl.h | 101 cl_u8(struct vc4_cl_out **cl, uint8_t n) in cl_u8() function 156 cl_u8(out, VC4_PACKET_GEM_HANDLES); in cl_start_reloc()
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D | vc4_job.c | 381 cl_u8(&bcl, VC4_PACKET_INCREMENT_SEMAPHORE); in vc4_job_submit() 385 cl_u8(&bcl, VC4_PACKET_FLUSH); in vc4_job_submit()
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