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Searched refs:clusterCount (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp29 extern int clusterCount;
59 yMin += clusterCount * 2 - 2 - cluster2; in generate()
60 yMin &= -clusterCount * 2; in generate()
297 …ter<Int>(data + OFFSET(DrawData,colorPitchB[index])) << (1 + sw::log2(clusterCount)); // FIXME: … in rasterize()
303 …zBuffer += *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)) << (1 + sw::log2(clusterCount)); /… in rasterize()
308 …sBuffer += *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)) << (1 + sw::log2(clusterCount)); … in rasterize()
311 y += 2 * clusterCount; in rasterize()
DRenderer.cpp67 int clusterCount = 1; variable
520 for(int cluster = 0; cluster < clusterCount; cluster++) in draw()
527 for(int cluster = 0; cluster < clusterCount; cluster++) in draw()
733 for(int cluster = 0; cluster < clusterCount; cluster++) in findAvailableTasks()
886 primitiveProgress[unit].references = clusterCount; in executeTask()
959 for(int cluster = 0; cluster < clusterCount; cluster++) in finishRendering()
977 for(int cluster = 0; cluster < clusterCount; cluster++) in finishRendering()
1974 clusterCount = ceilPow2(threadCount); in initializeThreads()
DRenderer.hpp43 extern int clusterCount;