Searched refs:clusterCount (Results 1 – 3 of 3) sorted by relevance
29 extern int clusterCount;59 yMin += clusterCount * 2 - 2 - cluster2; in generate()60 yMin &= -clusterCount * 2; in generate()297 …ter<Int>(data + OFFSET(DrawData,colorPitchB[index])) << (1 + sw::log2(clusterCount)); // FIXME: … in rasterize()303 …zBuffer += *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)) << (1 + sw::log2(clusterCount)); /… in rasterize()308 …sBuffer += *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)) << (1 + sw::log2(clusterCount)); … in rasterize()311 y += 2 * clusterCount; in rasterize()
67 int clusterCount = 1; variable520 for(int cluster = 0; cluster < clusterCount; cluster++) in draw()527 for(int cluster = 0; cluster < clusterCount; cluster++) in draw()733 for(int cluster = 0; cluster < clusterCount; cluster++) in findAvailableTasks()886 primitiveProgress[unit].references = clusterCount; in executeTask()959 for(int cluster = 0; cluster < clusterCount; cluster++) in finishRendering()977 for(int cluster = 0; cluster < clusterCount; cluster++) in finishRendering()1974 clusterCount = ceilPow2(threadCount); in initializeThreads()
43 extern int clusterCount;