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/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd_vgpu10.c264 SVGA3dShaderResourceViewId *cmd_ids; in SVGA3D_vgpu10_SetShaderResources() local
279 cmd_ids = (SVGA3dShaderResourceViewId *) (cmd + 1); in SVGA3D_vgpu10_SetShaderResources()
281 swc->surface_relocation(swc, cmd_ids + i, NULL, views[i], in SVGA3D_vgpu10_SetShaderResources()
283 cmd_ids[i] = ids[i]; in SVGA3D_vgpu10_SetShaderResources()