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Searched refs:colorA (Results 1 – 25 of 28) sorted by relevance

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/external/skia/samplecode/
DSampleComplexClip.cpp59 SkColor colorA = SK_ColorCYAN; in onDrawContent() local
78 paint.setColor(colorA); in onDrawContent()
122 paint.setColor(colorA); in onDrawContent()
130 paint.setColor(colorA); in onDrawContent()
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp987 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
993 …ixelBufferAccess(m_texFormat, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture()
1044 …Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1049 …fferAccess(m_texFormat, levelSize, levelSize, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture()
1093 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1096 …ight, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); in createTexture()
1163 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1166 …a[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); in createTexture()
1249 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1254 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture()
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Des3fTextureShadowTests.cpp250 deUint32 colorA = 0xff000000 | rgb; in init() local
254 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec(),… in init()
522 deUint32 colorA = 0xff000000 | rgb; in init() local
526 …etRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + … in init()
804 deUint32 colorA = 0xff000000 | rgb; in init() local
808 …tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cSca… in init()
Des3fVertexTextureTests.cpp611 const deUint32 colorA = 0xff000000 | rgb; in init() local
615 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()
931 const deUint32 colorA = 0xff000000 | rgb; in init() local
935 …etRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + … in init()
1257 const deUint32 colorA = 0xff000000 | rgb; in init() local
1261 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()
1597 const deUint32 colorA = 0xff000000 | rgb; in init() local
1601 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()
Des3fTextureFilteringTests.cpp195 deUint32 colorA = 0xff000000 | rgb; in init() local
199 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()
484 deUint32 colorA = 0xff000000 | rgb; in init() local
488 …etRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + … in init()
782 const deUint32 colorA = 0xff000000 | rgb; in init() local
786 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
1026 deUint32 colorA = 0xff000000 | rgb; in init() local
1030 …tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cSca… in init()
Des3fShaderTextureFunctionTests.cpp589 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
593 …rid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
627 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
636 tcu::fillWithGrid(access, de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
683 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
686 …elAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
713 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
717 …rid(m_texture3D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
Des3fTextureUnitTests.cpp891 deUint32 colorA = alpha | rgb; in init() local
912 …tcu::fillWithGrid(access, curCellSize, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB)… in init()
/external/deqp/framework/common/
DtcuTextureUtil.cpp879 static void fillWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid1D() argument
888 access.setPixel(colorA, x, 0); in fillWithGrid1D()
892 static void fillWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid2D() argument
904 access.setPixel(colorA, x, y); in fillWithGrid2D()
909 static void fillWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, cons… in fillWithGrid3D() argument
924 access.setPixel(colorA, x, y, z); in fillWithGrid3D()
930 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& c… in fillWithGrid() argument
941 …fillWithGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, c… in fillWithGrid()
943 …fectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL), cellSize, colorA.swizzle(3,2,1,0), … in fillWithGrid()
948 fillWithGrid1D(access, cellSize, colorA, colorB); in fillWithGrid()
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DtcuTextureUtil.hpp119 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec…
120 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& …
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp841 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local
847 …d(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture()
889 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); in createTexture() local
894 …d(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture()
955 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
960 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture()
1027 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1032 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture()
1407 Vec4 colorA = randomVector<4>(rnd); in createTexture() local
1412 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture()
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Des2fShaderTextureFunctionTests.cpp343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
347 …rid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
384 …xture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
Des2fTextureFilteringTests.cpp195 deUint32 colorA = 0xff000000 | rgb; in init() local
199 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()
469 deUint32 colorA = 0xff000000 | rgb; in init() local
473 …etRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + … in init()
Des2fVertexTextureTests.cpp511 const deUint32 colorA = 0xff000000 | rgb; in init() local
515 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()
828 const deUint32 colorA = 0xff000000 | rgb; in init() local
832 …etRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + … in init()
Des2fTextureUnitTests.cpp704 deUint32 colorA = alpha0 | rgb; in init() local
717 …tcu::fillWithGrid(access, curCellSize, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB)… in init()
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp444 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
447 …ipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); in createTexture()
550 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
554 …ipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); in createTexture()
686 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); in createTexture() local
691 tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB); in createTexture()
Des31fTextureFormatTests.cpp290 tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w()); in init() local
305 << ",\n fill with " << formatGradient(&colorA, &colorB) << " gradient" in init()
311 tcu::fillWithComponentGradients(m_texture->getFullRefTexture(), colorA, colorB); in init()
Des31fTextureFilteringTests.cpp252 const deUint32 colorA = 0xff000000 | rgb; in init() local
256 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
Des31fVertexAttributeBindingTests.cpp450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
456 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); in createBuffers()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureShadowTests.cpp256 const deUint32 colorA = 0xff000000 | rgb; in Texture2DShadowTestInstance() local
259 …tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(co… in Texture2DShadowTestInstance()
477 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeShadowTestInstance() local
480 …tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + c… in TextureCubeShadowTestInstance()
683 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayShadowTestInstance() local
686 …tcu::fillWithGrid(m_textures[1]->getTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cSc… in Texture2DArrayShadowTestInstance()
DvktTextureFilteringTests.cpp146 const deUint32 colorA = 0xff000000 | rgb; in Texture2DFilteringTestInstance() local
149 …tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec()*cScale + cBia… in Texture2DFilteringTestInstance()
352 const deUint32 colorA = 0xff000000 | rgb; in TextureCubeFilteringTestInstance() local
355 …tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + c… in TextureCubeFilteringTestInstance()
581 const deUint32 colorA = 0xff000000 | rgb; in Texture2DArrayFilteringTestInstance() local
584 …tcu::fillWithGrid(levelBuf, 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()… in Texture2DArrayFilteringTestInstance()
767 const deUint32 colorA = 0xff000000 | rgb; in Texture3DFilteringTestInstance() local
770 …tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec()*cScale + cBia… in Texture3DFilteringTestInstance()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp165 deUint32 colorA = 0xff000000 | rgb; in init() local
169 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()
437 deUint32 colorA = 0xff000000 | rgb; in init() local
441 …etRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + … in init()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp155 deUint32 colorA = 0xff000000 | rgb; in init() local
159 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()
423 deUint32 colorA = 0xff000000 | rgb; in init() local
427 …etRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + … in init()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp444 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() local
450 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); in createBuffers()
/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryLayeredRenderingTests.cpp445 inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold) in compareColors() argument
448 tcu::lessThan(tcu::abs(colorA - colorB), threshold), in compareColors()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp679 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
683 tcu::fillWithGrid(texture2D->getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
718 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() local
727 tcu::fillWithGrid(access, de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
775 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
778 …elAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
806 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); in initTexture() local
810 tcu::fillWithGrid(texture3D->getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()

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