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Searched refs:colorGExpression (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInstancedRenderingTests.cpp201 string colorGExpression; in init() local
211 colorGExpression = "float(gl_InstanceID)*2.0/" + numInstancesStr; in init()
245 colorGExpression = "a_instanceG" + swizzleFirst; in init()
250colorGExpression = "(float(a_instanceG" + swizzleFirst + ") - " + floatIntBiasStr + ") / " + float… in init()
255colorGExpression = "(float(a_instanceG" + swizzleFirst + ") - " + floatUintBiasStr + ") / " + floa… in init()
260 colorGExpression = "a_instanceG[0][0]"; in init()
272 DE_ASSERT(!colorGExpression.empty()); in init()
285 " v_color.g = " + colorGExpression + ";\n" in init()