Searched refs:colorGExpression (Results 1 – 1 of 1) sorted by relevance
201 string colorGExpression; in init() local211 colorGExpression = "float(gl_InstanceID)*2.0/" + numInstancesStr; in init()245 colorGExpression = "a_instanceG" + swizzleFirst; in init()250 …colorGExpression = "(float(a_instanceG" + swizzleFirst + ") - " + floatIntBiasStr + ") / " + float… in init()255 …colorGExpression = "(float(a_instanceG" + swizzleFirst + ") - " + floatUintBiasStr + ") / " + floa… in init()260 colorGExpression = "a_instanceG[0][0]"; in init()272 DE_ASSERT(!colorGExpression.empty()); in init()285 " v_color.g = " + colorGExpression + ";\n" in init()