Searched refs:colorUniform (Results 1 – 2 of 2) sorted by relevance
42 UniformHandle* colorUniform) { in setupUniformColor() argument43 SkASSERT(colorUniform); in setupUniformColor()45 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in setupUniformColor()
139 UniformHandle* colorUniform);