Searched refs:combinedTexUnitsSupported (Results 1 – 3 of 3) sorted by relevance
957 const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); in init() local965 if (combinedTexUnitsRequired > combinedTexUnitsSupported) in init()966 …Required) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " sup… in init()
968 const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); in init() local976 if (combinedTexUnitsRequired > combinedTexUnitsSupported) in init()977 …Required) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " sup… in init()
1139 const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); in init() local1147 if (combinedTexUnitsRequired > combinedTexUnitsSupported) in init()1148 …Required) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " sup… in init()