Searched refs:compilation_failed (Results 1 – 4 of 4) sorted by relevance
33 bool compilation_failed() const { return compilation_failed_; } in NON_EXPORTED_BASE()
185 bool compilation_failed() const { return compilation_failed_; } in compilation_failed() function in v8::internal::compiler::PipelineData958 if (escape_reducer.compilation_failed()) { in Run()1500 if (data->compilation_failed()) { in CreateGraph()1583 if (data->compilation_failed()) { in OptimizeGraph()1786 return !data.compilation_failed(); in AllocateRegistersForTesting()1837 if (data->compilation_failed()) { in ScheduleAndSelectInstructions()1867 if (data->compilation_failed()) { in ScheduleAndSelectInstructions()
515 bool compilation_failed; member
1108 shader->compilation_failed = true; in si_build_shader_variant()1149 return current->compilation_failed ? -1 : 0; in si_shader_select_with_key()1179 if (iter->compilation_failed) { in si_shader_select_with_key()1240 if (!shader->compilation_failed) in si_shader_select_with_key()1244 return shader->compilation_failed ? -1 : 0; in si_shader_select_with_key()