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Searched refs:complexState (Results 1 – 2 of 2) sorted by relevance

/external/lzma/CS/7zip/Compress/LZMA/
DLzmaEncoder.cs405 uint complexState = (i << Base.kNumPosStatesBitsMax) + j; in Init()
406 _isMatch[complexState].Init(); in Init()
407 _isRep0Long[complexState].Init(); in Init()
1114 UInt32 complexState = (_state.Index << Base.kNumPosStatesBitsMax) + posState; in CodeOneBlock()
1117 _isMatch[complexState].Encode(_rangeEncoder, 0); in CodeOneBlock()
1132 _isMatch[complexState].Encode(_rangeEncoder, 1); in CodeOneBlock()
1140 _isRep0Long[complexState].Encode(_rangeEncoder, 0); in CodeOneBlock()
1142 _isRep0Long[complexState].Encode(_rangeEncoder, 1); in CodeOneBlock()
/external/lzma/Java/SevenZip/Compression/LZMA/
DEncoder.java1112 int complexState = (_state << Base.kNumPosStatesBitsMax) + posState; in CodeOneBlock() local
1115 _rangeEncoder.Encode(_isMatch, complexState, 0); in CodeOneBlock()
1130 _rangeEncoder.Encode(_isMatch, complexState, 1); in CodeOneBlock()
1138 _rangeEncoder.Encode(_isRep0Long, complexState, 0); in CodeOneBlock()
1140 _rangeEncoder.Encode(_isRep0Long, complexState, 1); in CodeOneBlock()