/external/deqp/framework/common/ |
D | tcuTexLookupVerifier.hpp | 135 …ampler& sampler, const LookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&… 136 …pler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&… 137 …pler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&… 139 …ampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&… 140 …pler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&… 141 …pler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&… 144 …ampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const Vec4& re… 145 …pler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& r… 146 …pler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const UVec4& r…
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D | tcuTexture.hpp | 451 …Access& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&… 557 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2… 592 …e2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&… in gatherOffsets() argument 594 return gatherArray2DOffsets(m_levels[0], sampler, s, t, 0, componentNdx, offsets); in gatherOffsets() 713 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2… 752 inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, c… in gatherOffsets() argument 754 return m_view.gatherOffsets(sampler, s, t, componentNdx, offsets); in gatherOffsets() 779 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const; 811 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const; 838 …ec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const in gather() [all …]
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D | tcuTexLookupVerifier.cpp | 2351 int componentNdx, in isGatherOffsetsResultValid() argument 2377 color[offNdx] = lookup<ScalarType>(level, sampler, x, y, coordZ)[componentNdx]; in isGatherOffsetsResultValid() 2392 int componentNdx, in isGatherOffsetsResultValid() argument 2396 …return isGatherOffsetsResultValid(texture.getLevel(0), sampler, prec, coord, 0, componentNdx, offs… in isGatherOffsetsResultValid() 2403 int componentNdx, in isGatherOffsetsResultValid() argument 2407 …return isGatherOffsetsResultValid(texture.getLevel(0), sampler, prec, coord, 0, componentNdx, offs… in isGatherOffsetsResultValid() 2414 int componentNdx, in isGatherOffsetsResultValid() argument 2418 …return isGatherOffsetsResultValid(texture.getLevel(0), sampler, prec, coord, 0, componentNdx, offs… in isGatherOffsetsResultValid() 2426 int componentNdx, in is2DArrayGatherOffsetsResultValid() argument 2433 …tValid(texture.getLevel(0), sampler, prec, coord.swizzle(0,1), layer, componentNdx, offsets, resul… in is2DArrayGatherOffsetsResultValid() [all …]
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D | tcuTexture.cpp | 2377 …Access& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&… in fetchGatherArray2DOffsets() argument 2379 DE_ASSERT(de::inBounds(componentNdx, 0, 4)); in fetchGatherArray2DOffsets() 2401 result[i] = pixel[componentNdx]; in fetchGatherArray2DOffsets() 2407 …Access& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&… in gatherArray2DOffsets() argument 2410 DE_ASSERT(de::inBounds(componentNdx, 0, 4)); in gatherArray2DOffsets() 2412 return fetchGatherArray2DOffsets(src, sampler, s, t, depth, componentNdx, offsets); in gatherArray2DOffsets() 3309 Vec4 TextureCubeView::gather (const Sampler& sampler, float s, float t, float r, int componentNdx) … in gather() 3335 result[i] = sampleColors[sampleIndices[i]][componentNdx]; in gather() 3534 …gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&… in gatherOffsets() argument 3536 return gatherArray2DOffsets(m_levels[0], sampler, s, t, selectLayer(r), componentNdx, offsets); in gatherOffsets()
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D | tcuRasterizationVerifier.cpp | 866 float calculateIntersectionParameter (const tcu::Vec2 line[2], float w, int componentNdx) in calculateIntersectionParameter() argument 868 DE_ASSERT(componentNdx < 2); in calculateIntersectionParameter() 869 if (line[1][componentNdx] == line[0][componentNdx]) in calculateIntersectionParameter() 872 return (w - line[0][componentNdx]) / (line[1][componentNdx] - line[0][componentNdx]); in calculateIntersectionParameter()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 508 …e2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&… in gatherOffsets() argument 510 …return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScala… in gatherOffsets() 514 …rayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&… in gatherOffsets() argument 516 …return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast… in gatherOffsets() 520 …ubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&… in gatherOffsets() argument 524 …return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType… in gatherOffsets() 549 int componentNdx, in isGatherOffsetsResultValid() argument 555 return tcu::isGatherResultValid(texture, sampler, prec, coord, componentNdx, result); in isGatherOffsetsResultValid() 578 int componentNdx, in verifyGatherOffsets() argument 601 …Vec idealPix = gatherOffsets<ColorScalarType>(texture, sampler, texCoord, componentNdx, offsets); in verifyGatherOffsets() [all …]
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D | es31fPrimitiveBoundingBoxTests.cpp | 1428 …lBufferAccess& access, const tcu::IVec4& area, int& floodCounter, int componentNdx, const tcu::IVe… 1429 …erAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLi… 1430 …tcu::IVec2 getNumMinimaMaxima (const tcu::ConstPixelBufferAccess& access, int componentNdx) c… 1431 …erAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& floodCoun… 2075 …Access& access, const tcu::IVec4& area, int& messageLimitCounter, int componentNdx, const tcu::IVe… in checkAreaNumLines() argument 2079 const tcu::IVec2 numMinimaMaxima = getNumMinimaMaxima(subAccess, componentNdx); in checkAreaNumLines() 2105 …eRenderCase::getNumMinimaMaxima (const tcu::ConstPixelBufferAccess& access, int componentNdx) const in getNumMinimaMaxima() 2117 const int componentValue = access.getPixelInt(x, y)[componentNdx]; in getNumMinimaMaxima() 2162 …erAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLi… in checkLineContinuity() argument 2172 const bool hit = (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0); in checkLineContinuity() [all …]
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D | es31fSeparateShaderTests.cpp | 468 for (int componentNdx = 0; componentNdx < NUM_COMPONENTS; ++componentNdx) in genVtxShaderSrc() local 470 printFloat(oss, s_quadrants[vertexNdx][componentNdx] * rnd.getInt(4,16) / 16.0); in genVtxShaderSrc() 471 oss << (componentNdx < 1 ? ", " : ""); in genVtxShaderSrc()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineVertexInputTests.cpp | 1181 void writeVertexInputValueSint (deUint8* destPtr, VkFormat format, int componentNdx, deInt32 value) in writeVertexInputValueSint() argument 1184 deUint8* destFormatPtr = ((deUint8*)destPtr) + componentSize * componentNdx; in writeVertexInputValueSint() 1205 void writeVertexInputValueUint (deUint8* destPtr, VkFormat format, int componentNdx, deUint32 value) in writeVertexInputValueUint() argument 1208 deUint8* destFormatPtr = ((deUint8*)destPtr) + componentSize * componentNdx; in writeVertexInputValueUint() 1229 void writeVertexInputValueSfloat (deUint8* destPtr, VkFormat format, int componentNdx, float value) in writeVertexInputValueSfloat() argument 1232 deUint8* destFormatPtr = ((deUint8*)destPtr) + componentSize * componentNdx; in writeVertexInputValueSfloat() 1261 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in writeVertexInputValue() local 1265 if (componentNdx == 0) in writeVertexInputValue() 1267 else if (componentNdx == 2) in writeVertexInputValue() 1270 swizzledNdx = componentNdx; in writeVertexInputValue() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 553 …e2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&… in gatherOffsets() argument 555 …return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScala… in gatherOffsets() 559 …rayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&… in gatherOffsets() argument 561 …return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast… in gatherOffsets() 565 …ubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&… in gatherOffsets() argument 569 …return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType… in gatherOffsets() 594 int componentNdx, in isGatherOffsetsResultValid() argument 600 return tcu::isGatherResultValid(texture, sampler, prec, coord, componentNdx, result); in isGatherOffsetsResultValid() 623 int componentNdx, in verifyGatherOffsets() argument 646 …Vec idealPix = gatherOffsets<ColorScalarType>(texture, sampler, texCoord, componentNdx, offsets); in verifyGatherOffsets() [all …]
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/external/deqp/modules/glshared/ |
D | glsVertexArrayTests.cpp | 1407 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in generateArray() local 1409 …setData(&(data[vertexNdx * stride + Array::inputTypeSize(type) * componentNdx]), type, rnd, min, m… in generateArray() 1746 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in createPerQuads() local 1750 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 0 + componentStride * componentNdx, val); in createPerQuads() 1751 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 1 + componentStride * componentNdx, val); in createPerQuads() 1752 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 2 + componentStride * componentNdx, val); in createPerQuads() 1753 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 3 + componentStride * componentNdx, val); in createPerQuads() 1754 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 4 + componentStride * componentNdx, val); in createPerQuads() 1755 …tSafeAssignment<T>(data + quadNdx * quadStride + stride * 5 + componentStride * componentNdx, val); in createPerQuads()
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D | glsDrawTest.cpp | 1590 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in createBasicArray() local 1592 components[componentNdx] = getRandom<GLType>(rnd, min, max); in createBasicArray() 1595 …if (vertexNdx != 0 && abs(components[componentNdx] - previousComponents[componentNdx]) < minValue<… in createBasicArray() 1598 components[componentNdx] = getRandom<GLType>(rnd, min, max); in createBasicArray() 1602 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in createBasicArray() local 1603 previousComponents[componentNdx] = components[componentNdx]; in createBasicArray() 1605 for (int componentNdx = 0; componentNdx < componentCount; componentNdx++) in createBasicArray() local 1606 …alignmentSafeAssignment(writePtr + componentNdx*componentSize, components[componentNdx].getValue()… in createBasicArray()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexArrayObjectTests.cpp | 349 for (int componentNdx = 0; componentNdx < buffer.componentCount; componentNdx++) in createRandomBufferData() local 925 for (int componentNdx = 0; componentNdx < buffer.componentCount; componentNdx++) in createRandomBufferData() local
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