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Searched refs:computeDeadMap (Results 1 – 3 of 3) sorted by relevance

/external/llvm/lib/Target/Hexagon/
DHexagonBlockRanges.h138 RegToRangeMap computeDeadMap(InstrIndexMap &IndexMap, RegToRangeMap &LiveMap);
DHexagonBlockRanges.cpp378 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeDeadMap( in computeDeadMap() function in HexagonBlockRanges
DHexagonFrameLowering.cpp2090 HexagonBlockRanges::RegToRangeMap DM = HBR.computeDeadMap(IM, LM); in optimizeSpillSlots()