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Searched refs:conditionalType (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp521 …ceAndComments, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType);
683 …nvalidityType, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType);
1427 …ng textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupVertexTemplate() argument
1430 …bool conditionVaryingNeeded = conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CON… in textureLookupVertexTemplate()
1463 …agmentTemplate (int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupFragmentTemplate() argument
1472 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupFragmentTemplate()
1480 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupFragmentTemplate()
1490 const char* conditionalTerm = conditionalType == CONDITIONAL_TYPE_STATIC ? "1.0 > 0.0" in textureLookupFragmentTemplate()
1491 : conditionalType == CONDITIONAL_TYPE_UNIFORM ? "u_condition${NAME_SPEC} > 0.0" in textureLookupFragmentTemplate()
1492 : conditionalType == CONDITIONAL_TYPE_DYNAMIC ? "v_condition${NAME_SPEC} > 0.0" in textureLookupFragmentTemplate()
[all …]
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp521 …ceAndComments, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType);
683 …nvalidityType, int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType);
1413 …ng textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupVertexTemplate() argument
1416 …bool conditionVaryingNeeded = conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CON… in textureLookupVertexTemplate()
1448 …agmentTemplate (int numLookups, ConditionalUsage conditionalUsage, ConditionalType conditionalType) in textureLookupFragmentTemplate() argument
1455 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_DYNAMIC) in textureLookupFragmentTemplate()
1463 if (conditionalUsage != CONDITIONAL_USAGE_NONE && conditionalType == CONDITIONAL_TYPE_UNIFORM) in textureLookupFragmentTemplate()
1473 const char* conditionalTerm = conditionalType == CONDITIONAL_TYPE_STATIC ? "1.0 > 0.0" in textureLookupFragmentTemplate()
1474 : conditionalType == CONDITIONAL_TYPE_UNIFORM ? "u_condition${NAME_SPEC} > 0.0" in textureLookupFragmentTemplate()
1475 : conditionalType == CONDITIONAL_TYPE_DYNAMIC ? "v_condition${NAME_SPEC} > 0.0" in textureLookupFragmentTemplate()
[all …]