Searched refs:conditionals (Results 1 – 25 of 68) sorted by relevance
123
103 info=None, extra=None, conditionals = None): argument112 if conditionals == None or len(conditionals) == 0:113 self.conditionals = None115 self.conditionals = conditionals[:]118 extra, conditionals)))130 if self.conditionals != None:131 r = r + " " + repr(self.conditionals)149 def set_conditionals(self, conditionals): argument150 if conditionals == None or len(conditionals) == 0:151 self.conditionals = None[all …]
29 conditionals = ('if', 'elif', 'else') variable84 if kw not in (looping + conditionals + boolean_ops +94 conditionals),
48 void conditionals() { in conditionals() function551 conditionals(); in main()
9 conditionals
335 dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_vertex336 dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_fragment337 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_vertex338 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_fragment339 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_vertex340 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_fragment341 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_vertex342 dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_fragment343 dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_vertex344 dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_fragment[all …]
1079 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_1_vertex1080 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_1_fragment1081 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_2_vertex1082 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_2_fragment1083 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_3_vertex1084 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_3_fragment1085 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_1_vertex1086 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_1_fragment1087 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_2_vertex1088 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_2_fragment[all …]
1073 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_1_vertex1074 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_1_fragment1075 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_2_vertex1076 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_2_fragment1077 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_3_vertex1078 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_3_fragment1079 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_1_vertex1080 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_1_fragment1081 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_2_vertex1082 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_2_fragment[all …]
12 ; loads aligned greater than the memory should not be moved past conditionals
8 ; checking that conditionals are not transformed if they don't55 ; Tests where the conditionals that check for upper and lower bounds,
1067 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_1_vertex1068 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_1_fragment1069 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_2_vertex1070 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_2_fragment1071 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_3_vertex1072 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_3_fragment1073 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_1_vertex1074 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_1_fragment1075 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_2_vertex1076 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_2_fragment[all …]
2 ; Testing 64-bit conditionals. The sparc64 triple is an alias for sparcv9.
1066 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_1_vertex1067 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_1_fragment1068 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_2_vertex1069 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_2_fragment1070 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_3_vertex1071 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifdef_3_fragment1072 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_1_vertex1073 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_1_fragment1074 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_2_vertex1075 dEQP-GLES3.functional.shaders.preprocessor.conditionals.ifndef_2_fragment[all …]
11 dEQP-GLES3.functional.shaders.conditionals.* 2x2 32x32
123 To increase readability and reduce complexity of conditionals, we avoid
143 ;; Lexically duplicated conditionals should be threaded.