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Searched refs:count_attribute_slots (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp414 unsigned num_elements = type->count_attribute_slots(false); in cross_validate_outputs_to_inputs()
523 unsigned num_elements = type->count_attribute_slots(false); in cross_validate_outputs_to_inputs()
1462 unsigned slots = type->count_attribute_slots(false); in record()
1554 type->count_attribute_slots(is_vertex_input) * 4 : in assign_locations()
2013 ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX); in reserved_varying_slot()
2304 output_vectors += var->type->count_attribute_slots(false); in check_against_output_limit()
2348 input_vectors += var->type->count_attribute_slots(false); in check_against_input_limit()
Dir_set_program_inouts.cpp180 mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input), in mark_whole_variable()
Dlinker.cpp2679 const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX); in assign_attribute_or_color_locations()
2791 assigned[i]->type->count_attribute_slots(false); in assign_attribute_or_color_locations()
3243 fragment_outputs += var->type->count_attribute_slots(false); in check_image_resources()
3834 field_location += field->type->count_attribute_slots(false); in add_shader_variable()
Dast_to_hir.cpp6927 fields[i].type->count_attribute_slots(false); in ast_process_struct_or_iface_block_members()
6932 expl_location += fields[i].type->count_attribute_slots(false); in ast_process_struct_or_iface_block_members()
/external/mesa3d/src/compiler/
Dnir_types.cpp115 return type->count_attribute_slots(is_vertex_input); in glsl_count_attribute_slots()
Dglsl_types.h359 unsigned count_attribute_slots(bool is_vertex_input) const;
Dglsl_types.cpp1892 glsl_type::count_attribute_slots(bool is_vertex_input) const in count_attribute_slots() function in glsl_type
1935 size += this->fields.structure[i].type->count_attribute_slots(is_vertex_input); in count_attribute_slots()
1941 return this->length * this->fields.array->count_attribute_slots(is_vertex_input); in count_attribute_slots()