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Searched refs:create_uniform (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/compiler/nir/
Dnir_lower_drawpixels.c70 create_uniform(nir_shader *shader, const char *name, const int state_tokens[5]) in create_uniform() function
87 state->scale = create_uniform(state->shader, "gl_PTscale", in get_scale()
97 state->bias = create_uniform(state->shader, "gl_PTbias", in get_bias()
107 state->bias = create_uniform(state->shader, "gl_MultiTexCoord0", in get_texcoord_const()
/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_compiler_nir.c401 create_uniform(struct ir3_compile *ctx, unsigned n) in create_uniform() function
602 return create_uniform(ctx, r); in create_driver_param()
1008 base_lo = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz)); in emit_intrinsic_load_ubo()
1009 base_hi = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz) + 1); in emit_intrinsic_load_ubo()
1181 dst[i] = create_uniform(ctx, n); in emit_intrinsic()
1952 base = create_uniform(ctx, regid(v->constbase.tfbo, i)); in emit_stream_out()