Searched refs:cross1 (Results 1 – 2 of 2) sorted by relevance
301 GLfloat cross1 = (info->ex1 * fy1 - info->ey1 * fx1); in compute_coveragef() local309 if (cross1 == 0.0F) in compute_coveragef()310 cross1 = info->ex1 + info->ey1; in compute_coveragef()315 if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) { in compute_coveragef()
103 SkScalar cross1 = ptInConeSpace.cross(cornerTop); in compute_rrect_normalized_dist() local105 bool inCone = cross1 > 0.0f && cross2 > 0.0f; in compute_rrect_normalized_dist()