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Searched refs:ctex (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_simulator.c369 struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL; in vc4_simulator_flush() local
370 … struct vc4_simulator_bo *csim_bo = ctex ? vc4_get_simulator_bo(file, ctex->bo->handle) : NULL; in vc4_simulator_flush()
371 uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0; in vc4_simulator_flush()
372 uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0; in vc4_simulator_flush()
381 if (ctex && csim_bo->winsys_map) { in vc4_simulator_flush()
384 ctex->base.b.width0, ctex->base.b.height0, in vc4_simulator_flush()
387 ctex->bo->size); in vc4_simulator_flush()
390 for (int y = 0; y < ctex->base.b.height0; y++) { in vc4_simulator_flush()
391 memcpy(ctex->bo->map + y * sim_stride, in vc4_simulator_flush()
450 if (ctex && csim_bo->winsys_map) { in vc4_simulator_flush()
[all …]
Dvc4_job.c131 struct vc4_resource *ctex = in vc4_flush_jobs_reading_resource() local
133 if (ctex->bo == rsc->bo) { in vc4_flush_jobs_reading_resource()
/external/mesa3d/src/gallium/state_trackers/nine/
Dsurface9.c387 struct NineCubeTexture9 *ctex = in NineSurface9_AddDirtyRect() local
390 NineCubeTexture9_AddDirtyRect(ctex, This->layer, &dirty_rect); in NineSurface9_AddDirtyRect()