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Searched refs:current_tex (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c816 pipe_resource_reference(&setup->fs.current_tex[i], res); in lp_setup_set_fragment_sampler_views()
923 pipe_resource_reference(&setup->fs.current_tex[i], NULL); in lp_setup_set_fragment_sampler_views()
1161 for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) { in try_update_scene_state()
1162 if (setup->fs.current_tex[i]) { in try_update_scene_state()
1164 setup->fs.current_tex[i], in try_update_scene_state()
1278 for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) { in lp_setup_destroy()
1279 pipe_resource_reference(&setup->fs.current_tex[i], NULL); in lp_setup_destroy()
Dlp_setup_context.h135 struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member