Searched refs:current_variant (Results 1 – 3 of 3) sorted by relevance
58 struct draw_llvm_variant *current_variant; member132 gs->current_variant = variant; in llvm_middle_end_prepare_gs()256 fpme->current_variant = variant; in llvm_middle_end_prepare()388 clipped = fpme->current_variant->jit_func(&fpme->llvm->jit_context, in llvm_pipeline_generic()647 fpme->current_variant = NULL; in draw_pt_fetch_pipeline_or_emit_llvm()
98 struct draw_gs_llvm_variant *current_variant; member
383 ret = shader->current_variant->jit_func( in llvm_gs_run()909 shader->current_variant = variant; in draw_gs_set_current_variant()