Searched refs:cz1 (Results 1 – 1 of 1) sorted by relevance
505 const Vec4 cz1 = c10*(1.0f - c1) + c11*c1; in is3DTrilinearFilterResultValid() local507 if (isLinearRangeValid(prec, cz0, cz1, wBounds, result)) in is3DTrilinearFilterResultValid()