Searched refs:dPairing (Results 1 – 1 of 1) sorted by relevance
70 Vector4s dPairing; // Destination for first pairing instruction in applyShader() local240 if(dst.mask & 0x1) dPairing.x = d.x; in applyShader()241 if(dst.mask & 0x2) dPairing.y = d.y; in applyShader()242 if(dst.mask & 0x4) dPairing.z = d.z; in applyShader()243 if(dst.mask & 0x8) dPairing.w = d.w; in applyShader()250 writeDestination(dPairing, dst); in applyShader()