/external/skia/src/pathops/ |
D | SkPathOpsCurve.cpp | 66 SkDRect dRect; in setConicBounds() local 67 dRect.setBounds(dCurve, fConic, tStart, tEnd); in setConicBounds() 68 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop), in setConicBounds() 69 SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom)); in setConicBounds() 76 SkDRect dRect; in setCubicBounds() local 77 dRect.setBounds(dCurve, fCubic, tStart, tEnd); in setCubicBounds() 78 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop), in setCubicBounds() 79 SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom)); in setCubicBounds() 86 SkDRect dRect; in setQuadBounds() local 87 dRect.setBounds(dCurve, fQuad, tStart, tEnd); in setQuadBounds() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 541 SliceRect dRect; in stretchRect() local 567 dRect = *destRect; in stretchRect() 569 if(dRect.x0 > dRect.x1) in stretchRect() 571 swap(dRect.x0, dRect.x1); in stretchRect() 574 if(dRect.y0 > dRect.y1) in stretchRect() 576 swap(dRect.y0, dRect.y1); in stretchRect() 581 dRect.y0 = 0; in stretchRect() 582 dRect.x0 = 0; in stretchRect() 583 dRect.y1 = dHeight; in stretchRect() 584 dRect.x1 = dWidth; in stretchRect() [all …]
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D | Context.h | 673 …rface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) override;
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D | Context.cpp | 3534 …lit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) in blit() argument 3536 device->blit(source, sRect, dest, dRect, false); in blit()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 395 SliceRect dRect; in stretchRect() local 411 dRect = *destRect; in stretchRect() 415 dRect.y0 = 0; in stretchRect() 416 dRect.x0 = 0; in stretchRect() 417 dRect.y1 = dHeight; in stretchRect() 418 dRect.x1 = dWidth; in stretchRect() 421 …bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - … in stretchRect() 438 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect() 480 …unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOC… in stretchRect() 484 unsigned int width = dRect.x1 - dRect.x0; in stretchRect() [all …]
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D | Context.h | 496 …rface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) override;
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D | Context.cpp | 2853 …lit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) in blit() argument 2855 device->blit(source, sRect, dest, dRect, false); in blit()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.cpp | 510 SliceRect dRect; in stretchRect() local 526 dRect = *destRect; in stretchRect() 530 dRect.y0 = 0; in stretchRect() 531 dRect.x0 = 0; in stretchRect() 532 dRect.y1 = dHeight; in stretchRect() 533 dRect.x1 = dWidth; in stretchRect() 536 …bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - … in stretchRect() 553 sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, dRect.slice, LOCK_DISCARD, PUBLIC); in stretchRect() 595 …unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, LOC… in stretchRect() 599 unsigned int width = dRect.x1 - dRect.x0; in stretchRect() [all …]
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/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 33 …void Blitter::clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigne… in clear() argument 35 if(fastClear(pixel, format, dest, dRect, rgbaMask)) in clear() 42 SliceRect sRect(dRect); in clear() 44 blit(color, sRect, dest, dRect, clearOptions); in clear() 48 …bool Blitter::fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, uns… in fastClear() argument 103 …uint8_t *d = (uint8_t*)dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw:… in fastClear() 108 for(int i = dRect.y0; i < dRect.y1; i++) in fastClear() 110 sw::clear((uint16_t*)d, packed, dRect.x1 - dRect.x0); in fastClear() 115 for(int i = dRect.y0; i < dRect.y1; i++) in fastClear() 117 sw::clear((uint32_t*)d, packed, dRect.x1 - dRect.x0); in fastClear() [all …]
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D | Blitter.hpp | 78 …void clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgb… 79 …void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool fil… 83 …bool fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int… 92 …void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Bl… 93 …bool blitReactor(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, c…
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D | Renderer.hpp | 330 …void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool fil…
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D | Renderer.cpp | 686 …void Renderer::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect… in blit() argument 688 blitter->blit(source, sRect, dest, dRect, filter, isStencil); in blit()
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/external/swiftshader/src/Main/ |
D | FrameBufferDD.cpp | 293 RECT dRect; in blit() local 297 dRect.bottom = bounds.top + destRect->y1; in blit() 298 dRect.left = bounds.left + destRect->x0; in blit() 299 dRect.right = bounds.left + destRect->x1; in blit() 300 dRect.top = bounds.top + destRect->y0; in blit() 304 dRect.bottom = bounds.top + height; in blit() 305 dRect.left = bounds.left + 0; in blit() 306 dRect.right = bounds.left + width; in blit() 307 dRect.top = bounds.top + 0; in blit() 312 long result = frontBuffer->Blt(&dRect, backBuffer, (LPRECT)sourceRect, DDBLT_WAIT, 0); in blit()
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/external/swiftshader/src/D3D8/ |
D | Direct3DSwapChain8.cpp | 95 sw::Rect dRect(0, 0, 0, 0); in Present() local 107 dRect.x0 = destRect->left; in Present() 108 dRect.y0 = destRect->top; in Present() 109 dRect.x1 = destRect->right; in Present() 110 dRect.y1 = destRect->bottom; in Present() 113 …frameBuffer->blit(destWindowOverride, source, sourceRect ? &sRect : nullptr, destRect ? &dRect : n… in Present()
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D | Direct3DDevice8.cpp | 455 RECT dRect; in CopyRects() local 457 dRect.top = dPoint.y; in CopyRects() 458 dRect.left = dPoint.x; in CopyRects() 459 dRect.bottom = dPoint.y + rHeight; in CopyRects() 460 dRect.right = dPoint.x + rWidth; in CopyRects() 466 destinationSurface->LockRect(&destLock, &dRect, D3DLOCK_DISCARD); in CopyRects() 4157 RECT dRect; in updateSurface() local 4166 dRect.left = destPoint->x; in updateSurface() 4167 dRect.top = destPoint->y; in updateSurface() 4168 dRect.right = destPoint->x + sourceRect->right - sourceRect->left; in updateSurface() [all …]
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/external/swiftshader/src/D3D9/ |
D | Direct3DSwapChain9.cpp | 169 sw::Rect dRect(0, 0, 0, 0); in Present() local 181 dRect.x0 = destRect->left; in Present() 182 dRect.y0 = destRect->top; in Present() 183 dRect.x1 = destRect->right; in Present() 184 dRect.y1 = destRect->bottom; in Present() 187 …frameBuffer->blit(window, source, sourceRect ? &sRect : nullptr, destRect ? &dRect : nullptr, form… in Present()
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D | Direct3DDevice9.cpp | 5403 RECT dRect; in UpdateSurface() local 5422 dRect.left = destPoint->x; in UpdateSurface() 5423 dRect.top = destPoint->y; in UpdateSurface() 5424 dRect.right = destPoint->x + sRect.right - sRect.left; in UpdateSurface() 5425 dRect.bottom = destPoint->y + sRect.bottom - sRect.top; in UpdateSurface() 5429 dRect.left = 0; in UpdateSurface() 5430 dRect.top = 0; in UpdateSurface() 5431 dRect.right = sRect.right - sRect.left; in UpdateSurface() 5432 dRect.bottom = sRect.bottom - sRect.top; in UpdateSurface() 5435 if(!validRectangle(&sRect, sourceSurface) || !validRectangle(&dRect, destinationSurface)) in UpdateSurface() [all …]
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Context.hpp | 41 …w::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) = 0;
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