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Searched refs:dd_state (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/ddebug/
Ddd_pipe.h128 struct dd_state struct
160 struct dd_state *shaders[PIPE_SHADER_TYPES]; argument
163 struct dd_state *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
167 struct dd_state *velems;
168 struct dd_state *rs;
169 struct dd_state *dsa;
170 struct dd_state *blend;
194 struct dd_state shaders[PIPE_SHADER_TYPES];
195 struct dd_state sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
196 struct dd_state velems;
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Ddd_context.c187 struct dd_state *hstate = CALLOC_STRUCT(dd_state); \
202 struct dd_state *hstate = state; \
214 struct dd_state *hstate = state; \
248 struct dd_state *s = states[i]; in DD_CSO_WHOLE()
264 struct dd_state *hstate = CALLOC_STRUCT(dd_state); in dd_context_create_vertex_elements_state()
288 struct dd_state *hstate = state; \ in DD_CSO_BIND()
299 struct dd_state *hstate = state; \
312 struct dd_state *hstate = CALLOC_STRUCT(dd_state); \
335 struct dd_state *hstate = CALLOC_STRUCT(dd_state);