/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 234 …deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_DOUBLE_VEC2,… in isDataTypeVector() 235 …deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_DOUBLE, TYPE_DOUB… in isDataTypeScalarOrVector()
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D | gluShaderLibrary.cpp | 252 return deInRange32(c, '0', '9'); in isNumeric() 257 return deInRange32(c, 'a', 'z') || deInRange32(c, 'A', 'Z'); in isAlpha() 262 …return deInRange32(c, 'a', 'z') || deInRange32(c, 'A', 'Z') || deInRange32(c, '0', '9') || (c == '… in isCaseNameChar()
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D | gluShaderUtil.cpp | 704 DE_ASSERT(deInRange32(size, 1, 4)); in getDataTypeVector()
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/external/deqp/framework/common/ |
D | tcuRGBA.hpp | 61 DE_ASSERT(deInRange32(r, 0, 255)); in RGBA() 62 DE_ASSERT(deInRange32(g, 0, 255)); in RGBA() 63 DE_ASSERT(deInRange32(b, 0, 255)); in RGBA() 64 DE_ASSERT(deInRange32(a, 0, 255)); in RGBA() 75 …void setRed (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0xF… in setRed() 76 …void setGreen (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0x… in setGreen() 77 …void setBlue (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0x… in setBlue() 78 …void setAlpha (int v) { DE_ASSERT(deInRange32(v, 0, 255)); m_value = (m_value & ~((deUint32)0x… in setAlpha()
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D | tcuTextureUtil.cpp | 448 …const BVec4 chnMask = BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::C… in getTextureFormatInfo() 449 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatInfo() 450 deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatInfo() 451 deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE); in getTextureFormatInfo() 575 …const BVec4 chnMask = BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::C… in getTextureFormatBitDepth() 576 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatBitDepth() 577 deInRange32(map[2], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatBitDepth() 578 deInRange32(map[3], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE); in getTextureFormatBitDepth() 646 …const BVec4 chnMask = BVec4(deInRange32(map[0], TextureSwizzle::CHANNEL_0, TextureSwizzle::C… in getTextureFormatMantissaBitDepth() 647 deInRange32(map[1], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3) == DE_TRUE, in getTextureFormatMantissaBitDepth() [all …]
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D | tcuPixelFormat.hpp | 79 DE_ASSERT(deInRange32(bits, 4, 8)); in convertChannel()
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D | tcuTexture.cpp | 1380 DE_ASSERT(deInRange32(map[c], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3)); in setPixel() 1490 DE_ASSERT(deInRange32(map[c], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3)); in setPixel()
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/external/deqp/framework/delibs/debase/ |
D | deInt32.h | 110 DE_INLINE deBool deInRange32 (int a, int mn, int mx) in deInRange32() function 642 DE_ASSERT(deInRange32(leastSignificantBitNdx, 0, 32)); in deBitMask32() 643 DE_ASSERT(deInRange32(numBits, 0, 32)); in deBitMask32() 644 DE_ASSERT(deInRange32(leastSignificantBitNdx+numBits, 0, 32)); in deBitMask32() 659 DE_ASSERT(deInRange32(numBits, 1, 32)); in deUintMaxValue32() 668 DE_ASSERT(deInRange32(numBits, 1, 32)); in deIntMaxValue32() 680 DE_ASSERT(deInRange32(numBits, 1, 32)); in deIntMinValue32() 692 DE_ASSERT(deInRange32(numBits, 1, 32)); in deSignExtendTo32()
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/external/deqp/framework/delibs/deimage/ |
D | deARGB.h | 51 DE_ASSERT(deInRange32(f, 0, 256)); in deARGB_multiply()
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
D | vktImageTestsUtil.cpp | 128 DE_ASSERT(deInRange32(formatNdx, 0, DE_LENGTH_OF_ARRAY(compressedFormatParameters))); in getBlockSizeInBytes() 138 DE_ASSERT(deInRange32(formatNdx, 0, DE_LENGTH_OF_ARRAY(compressedFormatParameters))); in getBlockWidth() 148 DE_ASSERT(deInRange32(formatNdx, 0, DE_LENGTH_OF_ARRAY(compressedFormatParameters))); in getBlockHeight()
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D | vktImageCompressionTranscodingSupport.cpp | 2595 …if (deInRange32(m_parameters.formatCompressed, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC7_SRGB_B… in createInstance() 2599 …if (deInRange32(m_parameters.formatCompressed, VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_EAC_R1… in createInstance() 2603 …if (deInRange32(m_parameters.formatCompressed, VK_FORMAT_ASTC_4x4_UNORM_BLOCK, VK_FORMAT_ASTC_12x1… in createInstance() 2871 …if (shaderType != SHADER_TYPE_FRAGMENT && deInRange32(operationNdx, OPERATION_ATTACHMENT_READ, OPE… in createImageCompressionTranscodingTests() 2874 …if (shaderType != SHADER_TYPE_COMPUTE && deInRange32(operationNdx, OPERATION_IMAGE_LOAD, OPERATION… in createImageCompressionTranscodingTests()
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/external/deqp/framework/qphelper/ |
D | qpTestLog.c | 856 DE_ASSERT(deInRange32(width, 1, 16384)); in qpTestLog_writeImage() 857 DE_ASSERT(deInRange32(height, 1, 16384)); in qpTestLog_writeImage()
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/external/deqp/modules/gles31/functional/ |
D | es31fAtomicCounterTests.cpp | 654 if (!deInRange32(values[valueNdx], min[valueNdx], max[valueNdx])) in checkRange()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 2008 …if (!deInRange32(fboTexTarget, Framebuffer::TEXTARGET_CUBE_MAP_POSITIVE_X, Framebuffer::TEXTARGET_… in framebufferTexture2D() 2191 else if (deInRange32(attachment.texTarget, Framebuffer::TEXTARGET_CUBE_MAP_POSITIVE_X, in checkFramebufferStatus() 2314 RC_IF_ERROR(!deInRange32(width, 0, m_limits.maxRenderbufferSize) || in renderbufferStorage() 2315 !deInRange32(height, 0, m_limits.maxRenderbufferSize), in renderbufferStorage()
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