Searched refs:debug_enabled (Results 1 – 6 of 6) sorted by relevance
224 bool debug_enabled = in brw_link_shader() local227 if (debug_enabled && shader->ir) { in brw_link_shader()
601 bool debug_enabled = in brw_postprocess_nir() local623 if (unlikely(debug_enabled)) { in brw_postprocess_nir()652 if (unlikely(debug_enabled)) { in brw_postprocess_nir()
217 bool debug_enabled; member
665 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage); in backend_shader()
1911 if (debug_enabled) { in fail()
613 if (debug_enabled) { in vfail()