Searched refs:definedShaderNdx (Results 1 – 1 of 1) sorted by relevance
2308 int definedShaderNdx = -1; in addRandomOperation() local2380 if (definedShaderNdx == -1) in addRandomOperation()2381 definedShaderNdx = shaderNdx; in addRandomOperation()2383 definedShaderNdx = shaderNdx; in addRandomOperation()2536 if (definedShaderNdx != -1) in addRandomOperation()2724 …Test::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(definedShaderNdx); in addRandomOperation()