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Searched refs:delayed_push (Results 1 – 1 of 1) sorted by relevance

/external/valgrind/callgrind/
Dbbcc.c564 Bool call_emulation = False, delayed_push = False, skip = False; in CLG_() local
773 delayed_push = True; in CLG_()
783 if ((delayed_push && !skip) || (CLG_(current_state).cxt == 0)) { in CLG_()
833 if (delayed_push && !skip) { in CLG_()
861 if (delayed_push) { in CLG_()