Searched refs:depth00 (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 3455 GLfloat depth00, GLfloat depth01, in shadow_compare4() argument 3464 if (coord > depth00) luminance -= d; in shadow_compare4() 3470 if (coord < depth00) luminance -= d; in shadow_compare4() 3476 if (coord >= depth00) luminance -= d; in shadow_compare4() 3482 if (coord <= depth00) luminance -= d; in shadow_compare4() 3488 if (coord != depth00) luminance -= d; in shadow_compare4() 3494 if (coord == depth00) luminance -= d; in shadow_compare4() 3505 return lerp_2d(wi, wj, depth00, depth10, depth01, depth11); in shadow_compare4() 3601 GLfloat depth00, depth01, depth10, depth11, depthRef; in sample_depth_texture() local 3627 depth00 = samp->BorderColor.f[0]; in sample_depth_texture() [all …]
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