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/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3365 IVec4 depthArea = intersect(baseArea, getBufferRect(depthBuf)); in clear() local
3368 bool hasDepth = !isEmpty(depthArea); in clear()
3393 …epthMultisampleAccess(rr::getSubregion(depthBuf, depthArea.x(), depthArea.y(), depthArea.z(), dept… in clear()